Geranium

Posted by on May 29, 2013 in Finished | No Comments
Geranium

I spent a few hours working on the shader for this plant. I am not a 100% happy with the final image as I think it is possibly slightly too glossy. This was rendered in Mental Ray and took just under half an hour on my 16Gb i7 2600k computer. Still, as it was late […]

Quick update

Posted by on May 10, 2013 in Works In Progress | No Comments

After a relaxing 10 days away, I got back to the model. Well, actually I was spending way more time fiddling around with the tree shader. It was definately good practice and have learned quite a bit about vegetation shading. For the final piece, I think I shall use a different tree however, as it […]

Spot of vegetation…

Posted by on Apr 16, 2013 in Works In Progress | No Comments

Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]

Ivy

Posted by on Apr 15, 2013 in News | No Comments

Came across IvyGen – http://graphics.uni-konstanz.de/~luft/ivy_generator/ today and have had a bit of a fiddle with it. I swapped out the default lambert shader that it comes with and put in a place a mia_material_x_passes shader, along with a bump map made from the leaf textures, a reverse/luminance set of nodes to pipe into the cutOut.Opacity […]

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