vegetation
Quick update
After a relaxing 10 days away, I got back to the model. Well, actually I was spending way more time fiddling around with the tree shader. It was definately good practice and have learned quite a bit about vegetation shading. For the final piece, I think I shall use a different tree however, as it […]
Spot of vegetation…
Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]
Ivy
Came across IvyGen – http://graphics.uni-konstanz.de/~luft/ivy_generator/ today and have had a bit of a fiddle with it. I swapped out the default lambert shader that it comes with and put in a place a mia_material_x_passes shader, along with a bump map made from the leaf textures, a reverse/luminance set of nodes to pipe into the cutOut.Opacity […]