texture
Re-rendering, no rigging!!
I am just trying to find some old models that I never got around to finishing texturing today. I have been doing some GI renders and then taking them to Keyshot to quickly texture and render. Final work is quick change of levels in Photoshop, although I went a bit crazy with the above image […]
Quick update
After a relaxing 10 days away, I got back to the model. Well, actually I was spending way more time fiddling around with the tree shader. It was definately good practice and have learned quite a bit about vegetation shading. For the final piece, I think I shall use a different tree however, as it […]
Spot of vegetation…
Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]
Ivy
Came across IvyGen – http://graphics.uni-konstanz.de/~luft/ivy_generator/ today and have had a bit of a fiddle with it. I swapped out the default lambert shader that it comes with and put in a place a mia_material_x_passes shader, along with a bump map made from the leaf textures, a reverse/luminance set of nodes to pipe into the cutOut.Opacity […]
Slight update…
So, I spent a week up in London with my girlfriend and helped my mum move out of her old flat into her new house and spent last week getting back to the modelling. I wasn’t too happy with the surrounding low wall, so I brought the gate posts closer together, added a picket fence […]
Work thus far
I thought I would upload an image of where I am at the moment, workwise. I am currently working on the displacement of the model, The map I am using at the moment is a copy of the texture map, desaturated and then I had a high pass filter run over it. I am in […]
Hunting for textures
I have cleaned up half of the texture sheet, including removing any shadow, occlusion, plants and wires, however I am stuck on the walls as they are considerably blurry, especially the further from the camera you move. As a result, I am searching for limestone wall textures as that is the prevalent building material where […]