Weekend work

Posted by on Jul 29, 2013 in New Project, Works In Progress | No Comments

We had a guest over the weekend, so I spent most of the time cooking, chatting and socialising – something which was definitely needed as work tends to be all I do apart from look after my grandmother. I did manage to pop this out quickly. It was only supposed to be a quick thing […]

Old projects, restarted – environmental and vehicular

Posted by on Jul 9, 2013 in News, Works In Progress | No Comments
Old projects, restarted – environmental and vehicular

Right, I was planning on doing this on Sunday night but it didn’t happen, and yesterday’s hot weather made my room a furnace to work in – so much so that a decent fan needs to be purchased!! Firstly, the submarine pen images – I will need to work on the lighting, it is not […]


Posted by on May 29, 2013 in Finished | No Comments

I spent a few hours working on the shader for this plant. I am not a 100% happy with the final image as I think it is possibly slightly too glossy. This was rendered in Mental Ray and took just under half an hour on my 16Gb i7 2600k computer. Still, as it was late […]

Pretty much done

Posted by on May 24, 2013 in Works In Progress | No Comments

This is almost done – colour wise. I will be rendering out at 180 degree clay type wireframe of just the house on a plain background. I will be leaving a full colour render up as well though, I am just uncertain of the background. Obviously at the moment it is out of scale and […]

Quick update

Posted by on May 10, 2013 in Works In Progress | No Comments

After a relaxing 10 days away, I got back to the model. Well, actually I was spending way more time fiddling around with the tree shader. It was definately good practice and have learned quite a bit about vegetation shading. For the final piece, I think I shall use a different tree however, as it […]

Spot of vegetation…

Posted by on Apr 16, 2013 in Works In Progress | No Comments

Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]


Posted by on Apr 15, 2013 in News | No Comments

Came across IvyGen – http://graphics.uni-konstanz.de/~luft/ivy_generator/ today and have had a bit of a fiddle with it. I swapped out the default lambert shader that it comes with and put in a place a mia_material_x_passes shader, along with a bump map made from the leaf textures, a reverse/luminance set of nodes to pipe into the cutOut.Opacity […]

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