Maya
Evermotion Future Home Design Challenge 2013

Ahoy there. I just got back from a rather laid back lunch with my father and grandmother at a rather nice pub, near to where we live. I returned home and checked the dreaded social media and that Evermotion were starting a competition entitled Future Home Design Challenge 2013. The link for that bad boy […]
Weekend work
We had a guest over the weekend, so I spent most of the time cooking, chatting and socialising – something which was definitely needed as work tends to be all I do apart from look after my grandmother. I did manage to pop this out quickly. It was only supposed to be a quick thing […]
Land Rover has been re-panelled!

After importing the model into Maya, I looked over the model again and decided that all of the panels needed splitting up into individual pieces, as when I first modelled it, I had just box modelled it and left it entirely in one piece!! Obviously, that was far from ideal, so over the weekend I […]
Moving along – seat modelling and stitching
Today I find myself working on seats for the Land Rover. I have modelled the front two and the rear seat is essentially the same as the front passenger seat, with some verts moved around for change’s sake. I have modelled the seams for the seats, 5 section bevel close together, extrude then scale in […]
Old projects, restarted – environmental and vehicular

Right, I was planning on doing this on Sunday night but it didn’t happen, and yesterday’s hot weather made my room a furnace to work in – so much so that a decent fan needs to be purchased!! Firstly, the submarine pen images – I will need to work on the lighting, it is not […]
Pretty much done
This is almost done – colour wise. I will be rendering out at 180 degree clay type wireframe of just the house on a plain background. I will be leaving a full colour render up as well though, I am just uncertain of the background. Obviously at the moment it is out of scale and […]
Quick update
After a relaxing 10 days away, I got back to the model. Well, actually I was spending way more time fiddling around with the tree shader. It was definately good practice and have learned quite a bit about vegetation shading. For the final piece, I think I shall use a different tree however, as it […]
Spot of vegetation…
Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]
A quickie
Mental Ray decided to die on me last night/this morning, so after a few hours of searching around I decided to see if I had any old models that could do with finishing. Lo and behold, I found three. One just needs texturing, one needs extensive work but would be a good thing to do […]