environment
Free VRAY scene

I would just like to thank the lovely people over at Viz Park for the beautiful free scene. I love the frozen river and the light bouncing off from it. I am always drawn to scenes in the snow and ice, be it in films, concept art, arch-viz and even extending over to computer games. […]
Evermotion Future Home Design Challenge 2013

Ahoy there. I just got back from a rather laid back lunch with my father and grandmother at a rather nice pub, near to where we live. I returned home and checked the dreaded social media and that Evermotion were starting a competition entitled Future Home Design Challenge 2013. The link for that bad boy […]
Weekend work
We had a guest over the weekend, so I spent most of the time cooking, chatting and socialising – something which was definitely needed as work tends to be all I do apart from look after my grandmother. I did manage to pop this out quickly. It was only supposed to be a quick thing […]
Old projects, restarted – environmental and vehicular

Right, I was planning on doing this on Sunday night but it didn’t happen, and yesterday’s hot weather made my room a furnace to work in – so much so that a decent fan needs to be purchased!! Firstly, the submarine pen images – I will need to work on the lighting, it is not […]
Pretty much done
This is almost done – colour wise. I will be rendering out at 180 degree clay type wireframe of just the house on a plain background. I will be leaving a full colour render up as well though, I am just uncertain of the background. Obviously at the moment it is out of scale and […]
Quick update
After a relaxing 10 days away, I got back to the model. Well, actually I was spending way more time fiddling around with the tree shader. It was definately good practice and have learned quite a bit about vegetation shading. For the final piece, I think I shall use a different tree however, as it […]
Spot of vegetation…
Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]
Work thus far
I thought I would upload an image of where I am at the moment, workwise. I am currently working on the displacement of the model, The map I am using at the moment is a copy of the texture map, desaturated and then I had a high pass filter run over it. I am in […]
Current Progress

I have managed to get to where am I, a lot quicker than I did with the last house model that I did. The house has been mostly modelled, and initially projection mapped, as you can see in the images below.I have rendered out wireframes and will proceed to clean up the plates tomorrow in […]