Spot of vegetation…

Posted by on Apr 16, 2013 in Works In Progress | No Comments

Just a very quick update… I worked on the ivy shader and have a fiddle around with a tree shader as well. I am pretty happy, although there is funkyness going on with the branch textures – I can’t seem to get the branch 100% cut out of the plane using alpha –>mia_material_x_branch.cutout_Opacity. I will […]

Slight update…

Posted by on Apr 8, 2013 in Works In Progress | No Comments

So, I spent a week up in London with my girlfriend and helped my mum move out of her old flat into her new house and spent last week getting back to the modelling. I wasn’t too happy with the surrounding low wall, so I brought the gate posts closer together, added a picket fence […]

Work thus far

Posted by on Mar 23, 2013 in Works In Progress | No Comments

I thought I would upload an image of where I am at the moment, workwise. I am currently working on the displacement of the model, The map I am using at the moment is a copy of the texture map, desaturated and then I had a high pass filter run over it. I am in […]

An evening of fine wine and UV arranging

Posted by on Mar 20, 2013 in News, Works In Progress | No Comments

Well, more of the latter and a bit less of the former- but the gist is there. Finally overcame my brief brain-fart, I do hate having mental blockages like that, I seem to end up chasing my tail for much of the time. Anywho, back on track and busy adjusting UVs and hopefully I won’t […]

Brain in a mushy mode today.

Posted by on Mar 18, 2013 in Works In Progress | No Comments

I have finished all of the UV mapping and texure work – except for the dirt maps etc as I wanted to see what the house would be like without the extra stuff on it. I was going to move on to subD and displacement work today – unfortunately my brain has had a complete […]

Hunting for textures

Posted by on Mar 3, 2013 in Works In Progress | No Comments

I have cleaned up half of the texture sheet, including removing any shadow, occlusion, plants and wires, however I am stuck on the walls as they are considerably blurry, especially the further from the camera you move. As a result, I am searching for limestone wall textures as that is the prevalent building material where […]

Current Progress

Posted by on Feb 22, 2013 in News, Works In Progress | No Comments
Current Progress

I have managed to get to where am I, a lot quicker than I did with the last house model that I did. The house has been mostly modelled, and initially projection mapped, as you can see in the images below.I have rendered out wireframes and will proceed to clean up the plates tomorrow in […]

Another house

Posted by on Feb 12, 2013 in New Project, Works In Progress | No Comments

I thought I would take a break and work on another house model at the same time so that my brain doesn’t get too stuck on one thing. So, the previous course there were a few different shots of different houses given out… I already have done one, I thought I would try another and […]

New project – hard surface character modelling

Posted by on Jan 21, 2013 in New Project, Works In Progress | No Comments

I managed to get a place on the Hard Surface Character Modelling course over at CGWorkshops – I would definitely have no qualms about recommending their courses to anyone interested. Anywho, so we have just hit the end of the first week. We were to pick out a suitable concept for turning into a […]

Almost there

Posted by on Dec 28, 2012 in Works In Progress | 3 Comments

Completed the final gathering, then moved onto the spotlight to add illumination. I forgot that when I was starting up the scene in the first place I was having issues with the HDR/IBL lighting. The reflection light probe was showing up some crazy reflection apart from the actual reflection cards that I had created. I […]

%d bloggers like this: